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Any necessary system shock 2 mods
Any necessary system shock 2 mods






any necessary system shock 2 mods
  1. Any necessary system shock 2 mods how to#
  2. Any necessary system shock 2 mods manual#
  3. Any necessary system shock 2 mods Patch#

(For you to occasionally bump up a bit more with potentially ineffectual maintenance tools.) You'll basically be dancing around your weapons probably breaking in the middle of a fight, though. Repair is much cheaper in its cyber module cost, and will fix items to a status of about 2, i think. The alternative is to use an item until it breaks, at which point you can use either an extremely rare repair tool to fix it, or try to use the repair skill to do the same with only a small nanite cost. Maintenance is also a very costly skill in SS2, however. Those tools are relatively rare and very important, so making them work better is highly valuable. To increase the number, you use expendable maintenance tools, and the maintenance skill makes those tools repair more and more of an item's status. So the degredation system works on a 10 through 1 scale, and after it degrades to 1 point, a given item can actually break. They gave the cyborg midwives huge breasts!

any necessary system shock 2 mods

I've long believed that people's response was more a reaction to how uncomfortable the the game made them feel.Įdit: I also don't like the community model pack either, for that matter. I believe Levine even eventually conceded that the game was probably too difficult, and that sealed it for most people, the game was broken and needs hacks to be playable. You know, but somewhere along the way, the accepted perception became that the game was badly balanced. When the Many starts taunting you about how your weapons are failing and how fragile and alone you are, it hurts, and it hurts because you were kind of already feeling that way. I think it can be an immensely really rewarding and challenging game.

Any necessary system shock 2 mods Patch#

I really disagree with that mentality, i don't think the game is by any means unplayable the way it is out of the box and with just the one patch Irrational put out. I love this advice, which basically says that the accepted standard of playing this game is first nerfing the shit out of it.

Any necessary system shock 2 mods how to#

If you feel like you've ruined your build and have some better ideas about how to go at it, i don't think you can go wrong by starting over. SS2 is not a forgiving game though, i tried to play it a few times before it clicked with me. You can poke your head around a corner to see an enemy before it sees you, but you're not going to sneak by it. (Cameras are bad news, make sure you hack those security stations.)įirst goal when you head into a new area is to find a med bay so you can set the respawn point.Īlso, stealth isn't really a thing in SS2. (Since you can either get anti-entropy or forgo guns altogether.) If you go with a psi build, you don't necessarily need maintenance. Given that the enemies respawn and roam, it's quite valuable.)

Any necessary system shock 2 mods manual#

(Make sure you map the controls so you can easily perform a manual keystroke turn while you have the inventory open and mouselook locked, you can essentially be watching your back while you hack a door. Hacking gets you through doors so you can have supplies, maintenance keeps those supplies working. Hacking and maintenance are almost the two most important things in the game, whichever way you go. I haven't played SS2 in a few years, so forgive me if i'm getting details wrong. The assault rifle i think is the best weapon in the game, since it uses extremely common ammo and is very powerful, but you need to max out. The pistol, shotgun, laser pistol, and laser rapier are very good weapons that you can find relatively early on and can keep using almost through to the end of the game, though the crystal shard makes a brief foray into exotic weapons important later in the game.ĭon't ignore burst fire and overcharge, and make sure you use the right ammo against the right enemies. (I don't usually do psi builds, but the anti-entropy skill is a very useful compliment for the guns.) When i used to do hard runs through the game, i usually focused on maintenance, hacking, standard weapons, energy weapons, and melee. You need to minmax some stuff, you need to sit down and think about what you are going to do with your character and how those things will compliment eachother, jack of all trades builds do not fly. If you're going to play System Shock 2 without nerfing the weapon degredation or the enemy respawn and generally making the game less frightening and easier to play, you need a plan.








Any necessary system shock 2 mods